Gaming Fix — Park After Dark V025a By Sid

void Update() { // Patrol logic if (patrolPoints.Count > 0) { Transform target = patrolPoints[currentPatrolPoint]; float step = patrolSpeed * Time.deltaTime; transform.position = Vector3.MoveTowards(transform.position, target.position, step);

That being said, here's a potential feature idea: park after dark v025a by sid gaming fix

// Guard behavior settings public float scanInterval = 5.0f; public float investigationRange = 5.0f; void Update() { // Patrol logic if (patrolPoints

public class GuardPatrol : MonoBehaviour { // Patrol route data public List<Transform> patrolPoints = new List<Transform>(); public float patrolSpeed = 2.0f; 0) { Transform target = patrolPoints[currentPatrolPoint]

void ScanSurroundings() { // Raycast or overlap sphere to detect player or suspicious activity // ... } } This example provides a basic guard patrol script, which can be expanded upon and integrated with the game's existing mechanics.

"Improved Nighttime Security Patrols"

private int currentPatrolPoint = 0; private float nextScanTime;