Fe Kick Ban Player Gui Script Patea A Cu | Trusted Source |
def kick_player(self): try: selected_index = self.player_list.curselection()[0] player = self.player_list.get(selected_index) # Assume game has a method to kick player self.game.kick_player(player) messagebox.showinfo("Success", f"{player} has been kicked.") self.update_player_list() except: messagebox.showerror("Error", "Please select a player to kick.")
# Ban player button self.ban_button = tk.Button(root, text="Ban Player", command=self.ban_player) self.ban_button.pack(pady=5) fe kick ban player gui script patea a cu
def update_player_list(self): # Clear current list self.player_list.delete(0, tk.END) # Assume game has a method to get online players players = self.game.get_online_players() for player in players: self.player_list.insert(tk.END, player) def kick_player(self): try: selected_index = self
def get_online_players(self): return self.online_players for a real-world application
# Player list self.player_list_label = tk.Label(root, text="Players Online:") self.player_list_label.pack()
Keep in mind, for a real-world application, you would need to integrate this with your game's backend, handle more exceptions, and possibly add more features like displaying banned players, unbanning, etc.
import tkinter as tk from tkinter import messagebox