Are quick-time events present? *
Major choices would be at decision points where the path splits. For example, trusting a character vs. being cautious, or making a sacrifice. Each choice leads to different outcomes. I need to think about typical branching paths and highlight those. Accursed- Emma-s Path -v0.1.23a RC- By MegaloDEV
Key elements would be the different routes or endings based on her choices. Common in these games are good, neutral, bad ends, but there might be unique endings related to the curse theme. I should check if there are specific items, characters to interact with, or challenges. Are quick-time events present
Endings could be: Escape the curse, trapped in the curse, become the curse, or alternative endings like a twist where the curse is a necessary part of the story's resolution. Each ending would require a combination of choices. being cautious, or making a sacrifice